<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Layle&apos;s Lair</title><description>A place where a man gone mad gets to share his chaotic adventures.</description><link>http://layle.me/</link><language>en</language><item><title>vertex-skip: The Case of Luigi&apos;s Extra Triangle</title><link>http://layle.me/posts/vertex-skip/</link><guid isPermaLink="true">http://layle.me/posts/vertex-skip/</guid><description>A stray triangle stretched across Mario Golf&apos;s menu because Gecko drew a vertex the game had told it to skip.</description><pubDate>Thu, 17 Sep 2026 18:05:00 GMT</pubDate><category>emulation</category><category>gamecube</category><category>wii</category><category>graphics</category><category>gecko</category></item><item><title>z-freeze and Mario Golf&apos;s Disappearing Menu</title><link>http://layle.me/posts/z-freeze/</link><guid isPermaLink="true">http://layle.me/posts/z-freeze/</guid><description>Mario Golf&apos;s menu signs were being covered by the sky because Gecko was missing z-freeze, a GPU feature that lets one triangle borrow another triangle&apos;s depth.</description><pubDate>Thu, 17 Sep 2026 18:00:00 GMT</pubDate><category>emulation</category><category>gamecube</category><category>wii</category><category>graphics</category><category>gecko</category></item><item><title>A Story about a Russian DRM and Lego Rock Raiders</title><link>http://layle.me/posts/lego-rock-raiders-ru/</link><guid isPermaLink="true">http://layle.me/posts/lego-rock-raiders-ru/</guid><description>I was approached by &quot;The Research Realm&quot; - a collective aiming to preserve Lego&apos;s history - to create a No-CD crack and fix for a rare version of Lego Rock Raiders.</description><pubDate>Mon, 28 Apr 2025 18:00:00 GMT</pubDate><category>reverse-engineering</category><category>drm</category><category>lego</category></item><item><title>Authenticating to Dead by Daylight Servers via Steam Session Tickets</title><link>http://layle.me/posts/authenticating-via-sessiontickets-dbd/</link><guid isPermaLink="true">http://layle.me/posts/authenticating-via-sessiontickets-dbd/</guid><description>In this post we&apos;ll be looking into grabbing a valid bhvrSession cookie without SSL sniffing.</description><pubDate>Mon, 08 May 2023 08:00:00 GMT</pubDate><category>game-hacking</category><category>man-in-the-middle</category><category>steam</category></item><item><title>Instrumenting Binaries using revng and LLVM</title><link>http://layle.me/posts/instrumentation-with-revng/</link><guid isPermaLink="true">http://layle.me/posts/instrumentation-with-revng/</guid><description>One of the first things I ever wanted to implement was an import hooking library that placed the hooks by rewriting the calls statically instead of hooking the functions in-memory.</description><pubDate>Mon, 23 Aug 2021 06:59:00 GMT</pubDate><category>lifting</category><category>c++</category><category>revng</category><category>llvm</category></item><item><title>LLVM with CMake: It&apos;s easier than you&apos;d think!</title><link>http://layle.me/posts/using-llvm-with-cmake/</link><guid isPermaLink="true">http://layle.me/posts/using-llvm-with-cmake/</guid><description>Have you ever wondered how you can set up LLVM using CMake? It&apos;s actually easier than you might think. All thanks to an amazing fork of a project called hunter.</description><pubDate>Sun, 22 Aug 2021 22:00:00 GMT</pubDate><category>llvm</category><category>c++</category><category>cmake</category></item><item><title>Lifting Binaries to LLVM with McSema</title><link>http://layle.me/posts/using-mcsema/</link><guid isPermaLink="true">http://layle.me/posts/using-mcsema/</guid><description>This post will guide you through my set up and we&apos;ll explore what worked and what didn&apos;t (maybe it works for you!).</description><pubDate>Sat, 24 Jul 2021 22:00:00 GMT</pubDate><category>llvm</category><category>lifting</category><category>mcsema</category></item><item><title>RACEAC: Breaking Dead by Daylight&apos;s Integrity Checks</title><link>http://layle.me/posts/raceac/</link><guid isPermaLink="true">http://layle.me/posts/raceac/</guid><description>In an attempt to stop people from cheating by modifying game files, Dead by Daylight received an update that introduced integrity checks for the pak files/assets. Cheating was no longer possible. Unless…?</description><pubDate>Thu, 03 Jun 2021 22:00:00 GMT</pubDate><category>reverse-engineering</category><category>c++</category><category>game-hacking</category><category>anti-cheat</category></item><item><title>Breaking Dead by Daylight without Process Interaction</title><link>http://layle.me/posts/breaking-dead-by-daylight/</link><guid isPermaLink="true">http://layle.me/posts/breaking-dead-by-daylight/</guid><description>Is it possible to cheat in a game without any process interaction? Let&apos;s find out.</description><pubDate>Tue, 14 Apr 2020 22:00:00 GMT</pubDate><category>game-hacking</category><category>reverse-engineering</category><category>man-in-the-middle</category></item></channel></rss>